SPATIAL 022 :: Daniel Melo Morales | Alessandra Giachetti | Chuowen Liang | Joshue Ott

Monday, October 12, 2026
169 Bowery NYC
DOORS 7:30p | SHOW 8:00p


Daniel Melo Morales :: past perfect-present progressive is an improvisation developed from my field recordings of audiences and crowds. Beginning as an exploration of vocalities that exceed speech, additional recordings expanded the work to consider ways of being, collectivity, and accumulation. The work also seeks contexts in which sound, as it moves away from its source, is transformed by its surroundings to produce revelatory difference as it circulates.

past perfect-present progressive is supported, in part, by a Foundation for Contemporary Arts Emergency Grant.

Alessandra Giachetti :: Antigone is an acousmatic composition inspired by Sophocles’ tragedy, seeking to translate its rhythms and sensations into an electroacoustic language. The structure of the work, composed of episodes and choral odes, is reflected in the alternation between two fundamental moments: a slow unfolding of faint textures, followed by a rapid succession of sonic events. The audio materials, predominantly synthesised, evoke some of the imagery of the tragedy. The interventions of the chorus, for instance, are translated into multiple sine waves at different frequencies, while moments of agitation and struggle are represented through rapid sequences of impulses. Space has likewise been conceived as an integral compositional element. Its design aims to project events from the tragedy into the listening environment, giving concrete form to situations, movements, and spatial relationships within the recreated sonic space. The composition explores the tragedy’s atmosphere and structural dynamics through sound, rhythm, density, movement, and spatial perception.

Chuowen Liang :: Dysregulation is an 8-channel spatial composition responding to the systemic crisis of burnout. In our relentless pursuit of automated progress, modern society operates on an unspoken consensus: that human exhaustion is an acceptable, even necessary, fuel for growth. Rather than viewing the days ahead as an abstract destination, this piece examines the realities we are actively constructing right now. It confronts the neglected psychological friction that our productivity-obsessed culture constantly marginalizes, questioning a system that demands endless output at the expense of our vital creative essence.

To bring this invisible mental health crisis into a visceral, shared auditory space, the composition centers on a vocabulary of non-speech vocals. Stripped of language, these sounds project the sheer physical strain of a body pushed beyond its limits. The piece opens abruptly with high-tension, disturbing breaths, enveloping the listener in an environment of severe overstimulation. Gradually, the overwhelming structural order destabilizes. The anxious momentum sinks into a hollow, low-energy state, mirroring the paralyzing peak of burnout where the human engine completely stalls. By spatializing these vulnerable, exhausted textures, the work forces the discarded realities of mental health directly into the open.

Following this devastating period of transition and silence, the immersive 8-channel space begins to shift. The composition slowly reintroduces tonality and defined pitches, mapping the delicate, complex process of recovery. Moving from bodily tension through collapse and finally into melodic restoration, Dysregulation transforms an isolating internal struggle into a collective physical experience. It challenges audiences to envision a tomorrow where sustainable human well-being is prioritized, rather than quietly sacrificed for perpetual motion.

Joshue Ott :: This is a live, improvised audiovisual performance made with superDraw, a software instrument I created to generate live visuals and sound with spontaneity and immediacy. superDraw is built around the idea that a hand-drawn line can generate animation and sound: gestural movement and mark making forming temporal narrative, conveying meaning from the interplay between light and sound in space and time. For over 20 years I have continuously performed and refined the software through a variety of programming languages, computer hardware, and audio technologies.

Early on in developing superDraw, I began to see glimpses of something during performances,
something fleeting I could just make out. I came to realize that the performance itself was only a tiny view of a broader something. Even sound and vision together are not enough: space, time, movement, and physicality could all be employed to present aspects of this unnameable, indescribable thing. It is left to the viewer, the experiencer, to feel the coalescence of these aspects, an intermingling of senses that may, if you’re lucky, quiet, and centered, reveal a glorious, fleeting impression of the subject.

Tonight’s performance will be used to create a lasting physical artifact: a lenticular “score” generated from a video recording of this evening. The score is one view of a multifaceted work that is impossible to understand with one medium alone. More about tonight’s score and its availability: scores.intervalstudios.com

About the Artists

Daniel Melo Morales is a first-generation interdisciplinary artist and musician whose work moves through sound, improvisation, video, and constructed images. Recent works have begun by exploring the generative territories produced around the act of forgetting. Performances include de Young Museum, SOMA Summer CDMX, and Fundación Casa Wabi. Melo Morales was a 2024-25 Whitney Independent Study Program Studio Fellow.

Alessandra Giachetti is a sound designer, musicologist, and musician working across electroacoustic composition, audiovisual art, and improvisation. Trained as a pianist, she studied music, film, and theatre during her university education, earning a degree in Music and Performing Arts. She specialised in the analysis of film music, with a particular focus on Italian cinema of the 1960s.
She later focused her practice on electroacoustic composition and continued her studies at the Conservatory of Bologna, where she graduated in Electronic Music. Her work focuses particularly on sound spatialisation, exploring the coexistence of real and virtual spaces with soundscape. In recent years, she has presented acousmatic and audiovisual compositions at international festivals and showcases, including Magnetica by Tempo Reale (Florence, 2025 and 2026), the Sonic Arts Festival (Kerkyra, 2025), and the Urticanti Music Film and Video Festival (Bari, 2025). In the context of live performance, she has taken part in the live archive Carpitella Centouno, dedicated to ethnomusicologist Diego Carpitella and organised by ActAr Project and Tempo Reale (Prato, 2025), the contemporary reinterpretation of Himno a Burgos (Burgos, 2026), and the Trans_Human_Art project (Paris, 2026) at the Théâtre du Temps, where she currently works.

Chuowen Liang is a Chinese electronic composer, sound designer, and installation artist. She recently graduated from Berklee College of Music with a degree in Electronic Production and Design. Through practice-based research, she uses multichannel spatial audio and interactive systems to explore the connections between sound, identity, and contemporary society. Liang’s music focuses on finding a natural balance between acoustic and electronic sounds. By processing sound in creative ways, she transforms familiar auditory textures into immersive, shared spaces. Her work, which has been presented at institutions like MIT and Ars Electronica, draws deep inspiration from everyday life, personal memory, and nature.

Joshue Ott draws sound and light to create audiovisual narratives. A New York-based artist, composer, and software creator, he is the creator of superDraw, an instrument he has developed for over 20 years, evolving from an experiment into an engine generating spatialized audio, video, and networked multi-user work. His improvisations have been projected large-scale at Mutek, Carnegie Hall, Ars Electronica, Baryshnikov Arts Center, EMPAC, and festivals in Mexico and South Korea. He was resident artist at Eyebeam and Times Square Arts, and received a 2022 NYFA Fellowship for Architecture and Environmental Design. He also creates apps, including Thicket, Pitch Painter (with Morton Subotnick) and the Variant Series.